A problem I have with lion (Demon Witch) frequently regards her ranged stun and animation. A lot of times, I will walk up to impale someone and realize that there is a few more heroes there than expected. In my mind I am thinking, "okay, finish impale real quick then run backwards to escape."
Yet sometimes when you are in a hurry like this, you try to maximize your escape by clicking to run backwards right when you see your impale spike animation go off. For some reason, I think it has to do with an inherent flaw in the Warcraft engine, the animation will still go off in these situations, but your stun, and the ending animation of the hero going flying into the air, will not go off.
So, basically, you get the worst of both worlds in this situation. One, your animation goes off but your stun does not so you are now getting chased by one more hero. And two, you are most likely dead because your stun did not go off.
Another problem that seems to occur quite frequently regarding lion's impale has to do w/ when other people guinsoo or voodoo a hero while you are target impaling that same hero. It basically does the same thing as mentioned above. The hero does not get stunned (sometimes), and also the animation of him flying up into the air does not occur.
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2 comments:
Tats just you animation canceling yourself, because ur too quick. u got to let lion finish the whole stun before attempting to run , if u try, u`ll found out not only by runing away , u can stun and cancel ur own stun whenever u wan.
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